FIRST WEEK BETA CHANGE LOG V1
FIRST WEEK BETA CHANGE LOG V1
- Manual Move State Issue: Resolved the bug where selecting a town in the map (e.g., Hotan) redirected the character to a different town.
- Item Storage Mall: Fixed disconnection issues when using the "Take All" option or when taking the last item in the list.
- Macro Interruption: Addressed the issue where macros stopped functioning if the attack/grab pet stats page was opened.
- Auto Potion for Fellow Pets: Fixed the issue where the system failed to resurrect or summon fellow pets.
- Item Mall Loading: Improved the stability of the item mall to reduce loading time and prevent freezing.
- Fellow Pets Bug: Fellow pets no longer reset to Level 1 or display as dead after teleporting.
- Fellow Pets Summoning: Resolved the issue where fellow pets failed to auto-summon when grab pets were already summoned.
- Auto Crush and TP Stuck: Addressed the issue causing auto-crush and teleportation to get stuck.
- Lure Not Working: Fixed the problem preventing proper luring functionality.
- Silk/Hour: Resolved the issue where silk/hour was not working as intended.
- Event Schedule: Fix event schedule GUI inside game so you can easily track events.
- Game Installer Issue: Fixed the installer to include admin permissions by default, allowing installation in C:\.
Gameplay Improvements - Devil S Acquisition: Adjusted the difficulty to make Devil S easier to gain.
- HP and MP Grains: Added HP and MP grains to improve gameplay convenience.
- Shield Plus: Enabled the ability to enhance shields using the plus system.
- Arena Mobs: Removed monsters above Level 80 in arena to improve balance.
- Event Rewards: Fixed all event rewards for win, lose, and draw.
- Bow Skills Adjustment: Hawk skills that boost Attack Rate will now stick to the Bow build. Changing weapons will remove the effect.
- Shield Buff in Fire Mastery: Balanced the Shield Buff in the Fire Mastery to align with the EU counterpart for a fairer gameplay experience.
- Alchemy Boost: Slightly increased the success rate for fusing +8 and +9 in alchemy.
- Garden Dungeon Nerf: Reduced the damage output of Unique monsters in the Garden Dungeon for a more balanced challenge.
- Vigor & Grains: Changed vigor price to 10K/unit. Add HP & MP grains to Potion NPCs 2K/unit.
- Removed certain unnecessary items (Trash Drops) and low-level cures and potions from monsters above Level 60 to improve loot quality and streamline the gameplay experience.
Server Enhancements - Stability Boost: Optimized server performance to ensure smoother gameplay and faster response times.
- Macro for Buffs: Enhanced compatibility with dual-role buffs (e.g., Cleric and Warlock) for seamless macro usage.
- Strategic Gameplay: Resolved all gameplay-related issues, ensuring a balanced and competitive experience.
New Additions - Premium Remover Scroll: Introduced a premium Remover Scroll for added utility and convenience.
- New Unique Added:
- Chillbite: A new Unique has been added to the Frozen Cave after Round 4, offering exciting new challenges for players.
Unique Challenge Event
A new Unique Challenge Event has been added! - Location: Unique Room (accessible via teleport from Donwhang).
- Reward: The killer will receive 50 White Silk as a prize!
- Rules:
- Solo Play Only: No parties allowed.
- No Zerk: Zerking is disabled to ensure fair play.
- Chillbite: A new Unique has been added to the Frozen Cave after Round 4, offering exciting new challenges for players.